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Photos from ballgame at CanWestGlobalPark on 2003-Jun05:

At a Goldeyes game, i experimented with some of my camera's rapid-fire modes:
(1) Continuous-Lo, a mode where the camera fires at 1.5 frames per second, as long as the snapper-button is held down;
(2) Continuous-Hi, where the camera fires 3 frames per second, while button is held down, but to a maximum of 3 frames;
(3) Multi-16, where one button-press results in exactly 16 frames, shot at 3 per second;
(4) Movie, where it shoots 15 frames per second, with sound, for up to 60 seconds;
(5) Ultra-HS, where it shoots at 30 frames per second, for up to 100 frames.

Some restrictions apply:
both Movie & Ultra-HS take 320x240 pixel images, apparently as separate JPEGs for Ultra-HS, but as one QuickTime "MOV" file for Movie;
Multi-16 takes 640x480 pixel images, and all 16 are stored in one JPEG file;
whereas the Continuous modes can take full-size images as either RAW or JPEG, but not TIFF.
The viewfinder goes black during Continuous-Hi shooting, so one points and prays; and during Multi-16 shooting one loses the viewfinder one-sixteenth at a time, which I also find disconcerting.

I did not try the Movie modes; but I did try Continuous-Hi with 1024x768 JPEG, as well as the Multi-16 mode.

Here are thumbnails of my photos, shot from 2 different vantage-points, before separating the Multi-16 images:
Goldeyes-2003: pitch multi16 Goldeyes-2003: multi16 Goldeyes-2003: steal multi16
Goldeyes-2003: individual 2560x1920 Goldeyes-2003: individual 2560x1920
Goldeyes-2003: continuous Hi#1 Goldeyes-2003: continuous Hi#2 Goldeyes-2003: continuous Hi#3
Goldeyes-2003: continuous Hi#1 Goldeyes-2003: continuous Hi#2 Goldeyes-2003: continuous Hi#3
Goldeyes-2003: continuous Hi#1 Goldeyes-2003: continuous Hi#2 Goldeyes-2003: continuous Hi#3
Goldeyes-2003: crowd-interfering multi16 Goldeyes-2003: base-hit multi16 Goldeyes-2003: double-play multi16


Here are the separated images from the first Multi-16 sequence:
note that at 3fps, we often get to see the pitched ball in the air just once, or at most twice; whereas the lob from catcher back to pitcher is often seen in the air 3 times.
Goldeyes-2003: pitch frame#0 Goldeyes-2003: pitch frame#1 Goldeyes-2003: pitch frame#2 Goldeyes-2003: pitch frame#3 Goldeyes-2003: pitch frame#4 Goldeyes-2003: pitch frame#5 Goldeyes-2003: pitch frame#6 Goldeyes-2003: pitch frame#7 Goldeyes-2003: pitch frame#8 Goldeyes-2003: pitch frame#9 Goldeyes-2003: pitch frame#A Goldeyes-2003: pitch frame#B Goldeyes-2003: pitch frame#C Goldeyes-2003: pitch frame#D Goldeyes-2003: pitch frame#E Goldeyes-2003: pitch frame#F


Another Multi-16 sequence, showing the pitch, runner at first attempts a steal of 2nd, catcher throws to 2nd, error, runner advances to 3rd:
Goldeyes-2003: steal frame#0 Goldeyes-2003: steal frame#1 Goldeyes-2003: steal frame#2 Goldeyes-2003: steal frame#3 Goldeyes-2003: steal frame#4 Goldeyes-2003: steal frame#5 Goldeyes-2003: steal frame#6 Goldeyes-2003: steal frame#7 Goldeyes-2003: steal frame#8 Goldeyes-2003: steal frame#9 Goldeyes-2003: steal frame#A Goldeyes-2003: steal frame#B Goldeyes-2003: steal frame#C Goldeyes-2003: steal frame#D Goldeyes-2003: steal frame#E Goldeyes-2003: steal frame#F


Sequence showing a base-hit, runner scoring from 3rd:
Goldeyes-2003: base-hit frame#0 Goldeyes-2003: base-hit frame#1 Goldeyes-2003: base-hit frame#2 Goldeyes-2003: base-hit frame#3 Goldeyes-2003: base-hit frame#4 Goldeyes-2003: base-hit frame#5 Goldeyes-2003: base-hit frame#6 Goldeyes-2003: base-hit frame#7 Goldeyes-2003: base-hit frame#8 Goldeyes-2003: base-hit frame#9 Goldeyes-2003: base-hit frame#A Goldeyes-2003: base-hit frame#B Goldeyes-2003: base-hit frame#C Goldeyes-2003: base-hit frame#D Goldeyes-2003: base-hit frame#E Goldeyes-2003: base-hit frame#F


Showing a grounder to shortstop, toss to 2nd, throw to first for double-play:
Goldeyes-2003: double-play frame#0 Goldeyes-2003: double-play frame#1 Goldeyes-2003: double-play frame#2 Goldeyes-2003: double-play frame#3 Goldeyes-2003: double-play frame#4 Goldeyes-2003: double-play frame#5 Goldeyes-2003: double-play frame#6 Goldeyes-2003: double-play frame#7 Goldeyes-2003: double-play frame#8 Goldeyes-2003: double-play frame#9 Goldeyes-2003: double-play frame#A Goldeyes-2003: double-play frame#B Goldeyes-2003: double-play frame#C Goldeyes-2003: double-play frame#D Goldeyes-2003: double-play frame#E Goldeyes-2003: double-play frame#F

P.S. If you need a Unix script to separate the sixteenths of a Nikon-5700 Multi-16 image, just ask me by email.